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override void | CustomPlayFeedback (Vector3 position, float attenuation=1.0f) |
| On custom play, triggers a blend on the target blender, overriding its settings if needed More...
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virtual IEnumerator | PlayCoroutine (Vector3 position, float attenuation=1.0f) |
| An internal coroutine delaying the initial play of the feedback More...
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virtual void | RegularPlay (Vector3 position, float attenuation=1.0f) |
| Triggers delaying coroutines if needed More...
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virtual IEnumerator | InfinitePlay (Vector3 position, float attenuation=1.0f) |
| Internal coroutine used for repeated play without end More...
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virtual IEnumerator | RepeatedPlay (Vector3 position, float attenuation=1.0f) |
| Internal coroutine used for repeated play More...
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virtual IEnumerator | SequenceCoroutine (Vector3 position, float attenuation=1.0f) |
| A coroutine used to play this feedback on a sequence More...
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virtual void | CustomInitialization (GameObject owner) |
| This method describes all custom initialization processes the feedback requires, in addition to the main Initialization method More...
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virtual void | CustomStopFeedback (Vector3 position, float attenuation=1.0f) |
| This method describes what happens when the feedback gets stopped More...
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virtual void | CustomReset () |
| This method describes what happens when the feedback gets reset More...
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override float | FeedbackDuration [get] |
| sets the inspector color for this feedback More...
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GameObject | Owner [get, set] |
| the Owner of the feedback, as defined when calling the Initialization method More...
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virtual YieldInstruction | Pause [get] |
| set this to true if your feedback should pause the execution of the feedback sequence More...
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virtual bool | HoldingPause [get] |
| if this is true, this feedback will wait until all previous feedbacks have run More...
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virtual bool | LooperPause [get] |
| if this is true, this feedback will wait until all previous feedbacks have run, then run all previous feedbacks again More...
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virtual bool | LooperStart [get] |
| if this is true, this feedback will wait until all previous feedbacks have run, then run all previous feedbacks again More...
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virtual bool | InCooldown [get] |
| returns true if this feedback is in cooldown at this time (and thus can't play), false otherwise More...
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float | FeedbackTime [get] |
| the time (or unscaled time) based on the selected Timing settings More...
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float | FeedbackDeltaTime [get] |
| the delta time (or unscaled delta time) based on the selected Timing settings More...
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virtual float | FeedbackStartedAt [get] |
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virtual float | FeedbackDuration [get] |
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virtual bool | FeedbackPlaying [get] |
| whether or not this feedback is playing right now More...
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◆ Actions
the possible actions when in Default mode
Enumerator |
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Blend | |
BlendBack | |
◆ Modes
the possible modes for this feedback :
- default : will let you trigger Blend() and BlendBack() on the blender
- override : lets you specify new initial, final, duration and curve values on the blender, and triggers a Blend()
Enumerator |
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Default | |
Override | |
◆ CustomPlayFeedback()
override void MoreMountains.FeedbacksForThirdParty.MMFeedbackGlobalPPVolumeAutoBlend_URP.CustomPlayFeedback |
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Vector3 |
position, |
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float |
attenuation = 1.0f |
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protectedvirtual |
◆ BlendAction
Actions MoreMountains.FeedbacksForThirdParty.MMFeedbackGlobalPPVolumeAutoBlend_URP.BlendAction = Actions.Blend |
the chosen action when in default mode
◆ BlendCurve
AnimationCurve MoreMountains.FeedbacksForThirdParty.MMFeedbackGlobalPPVolumeAutoBlend_URP.BlendCurve = new AnimationCurve(new Keyframe(0, 0), new Keyframe(1, 1f)) |
the curve to apply to the blend
◆ BlendDuration
float MoreMountains.FeedbacksForThirdParty.MMFeedbackGlobalPPVolumeAutoBlend_URP.BlendDuration = 1f |
the duration of the blend, in seconds when in override mode
◆ FinalWeight
float MoreMountains.FeedbacksForThirdParty.MMFeedbackGlobalPPVolumeAutoBlend_URP.FinalWeight = 1f |
◆ InitialWeight
float MoreMountains.FeedbacksForThirdParty.MMFeedbackGlobalPPVolumeAutoBlend_URP.InitialWeight = 0f |
◆ Mode
Modes MoreMountains.FeedbacksForThirdParty.MMFeedbackGlobalPPVolumeAutoBlend_URP.Mode = Modes.Default |
◆ TargetAutoBlend
the target auto blend to pilot with this feedback
◆ FeedbackDuration
override float MoreMountains.FeedbacksForThirdParty.MMFeedbackGlobalPPVolumeAutoBlend_URP.FeedbackDuration |
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get |
sets the inspector color for this feedback
defines the duration of the feedback
The documentation for this class was generated from the following file: