MMFeedbacks  v1.6
Classes
MoreMountains.FeedbacksForThirdParty Namespace Reference

Classes

class  MMAutoFocus
 This class will set the depth of field to focus on the set of targets specified in its inspector. More...
 
class  MMAutoFocus_URP
 This class will set the URP depth of field to focus on the set of targets specified in its inspector. More...
 
struct  MMBloomShakeEvent
 An event used to trigger vignette shakes More...
 
struct  MMBloomShakeEvent_URP
 An event used to trigger vignette shakes More...
 
class  MMBloomShaker
 Add this class to a Camera with a bloom post processing and it'll be able to "shake" its values by getting events More...
 
class  MMBloomShaker_URP
 Add this class to a Camera with a URP bloom post processing and it'll be able to "shake" its values by getting events More...
 
class  MMCameraZoom
 This class will allow you to trigger zooms on your camera by sending MMCameraZoomEvents from any other class More...
 
struct  MMChromaticAberrationShakeEvent
 An event used to trigger vignette shakes More...
 
struct  MMChromaticAberrationShakeEvent_URP
 An event used to trigger vignette shakes More...
 
class  MMChromaticAberrationShaker
 Add this class to a Camera with a chromatic aberration post processing and it'll be able to "shake" its values by getting events More...
 
class  MMChromaticAberrationShaker_URP
 Add this class to a Camera with a URP chromatic aberration post processing and it'll be able to "shake" its values by getting events More...
 
class  MMCinemachineCameraShaker
 Add this component to your Cinemachine Virtual Camera to have it shake when calling its ShakeCamera methods. More...
 
class  MMCinemachineClippingPlanesShaker
 Add this to a Cinemachine virtual camera and it'll let you control its near and far clipping planes More...
 
class  MMCinemachineFieldOfViewShaker
 Add this to a Cinemachine virtual camera and it'll let you control its field of view over time, can be piloted by a MMFeedbackCameraFieldOfView More...
 
class  MMCinemachineOrthographicSizeShaker
 Add this to a Cinemachine virtual camera and it'll let you control its orthographic size over time, can be piloted by a MMFeedbackCameraOrthographicSize More...
 
class  MMCinemachinePriorityBrainListener
 Add this to a Cinemachine brain and it'll be able to accept custom blend transitions (used with MMFeedbackCinemachineTransition) More...
 
struct  MMCinemachinePriorityEvent
 An event used to pilot priorities on cinemachine virtual cameras and brain transitions More...
 
class  MMCinemachinePriorityListener
 Add this to a Cinemachine virtual camera and it'll be able to listen to MMCinemachinePriorityEvent, usually triggered by a MMFeedbackCinemachineTransition More...
 
class  MMCinemachineZoom
 This class will allow you to trigger zooms on your cinemachine camera by sending MMCameraZoomEvents from any other class More...
 
struct  MMColorAdjustmentsShakeEvent_URP
 An event used to trigger vignette shakes More...
 
class  MMColorAdjustmentsShaker_URP
 Add this class to a Camera with a URP color adjustments post processing and it'll be able to "shake" its values by getting events More...
 
struct  MMColorGradingShakeEvent
 An event used to trigger vignette shakes More...
 
class  MMColorGradingShaker
 Add this class to a Camera with a color grading post processing and it'll be able to "shake" its values by getting events More...
 
struct  MMDepthOfFieldShakeEvent
 An event used to trigger vignette shakes More...
 
struct  MMDepthOfFieldShakeEvent_URP
 An event used to trigger vignette shakes More...
 
class  MMDepthOfFieldShaker
 Add this class to a Camera with a depth of field post processing and it'll be able to "shake" its values by getting events More...
 
class  MMDepthOfFieldShaker_URP
 Add this class to a Camera with a URP depth of field post processing and it'll be able to "shake" its values by getting events More...
 
class  MMFeedbackBloom
 This feedback allows you to control bloom intensity and threshold over time. It requires you have in your scene an object with a PostProcessVolume with Bloom active, and a MMBloomShaker component. More...
 
class  MMFeedbackBloom_URP
 This feedback allows you to control bloom intensity and threshold over time. It requires you have in your scene an object with a Volume with Bloom active, and a MMBloomShaker_URP component. More...
 
class  MMFeedbackChromaticAberration
 This feedback allows you to control chromatic aberration intensity over time. It requires you have in your scene an object with a PostProcessVolume with Chromatic Aberration active, and a MMChromaticAberrationShaker component. More...
 
class  MMFeedbackChromaticAberration_URP
 This feedback allows you to control chromatic aberration intensity over time. It requires you have in your scene an object with a Volume with URP Chromatic Aberration active, and a MMChromaticAberrationShaker_URP component. More...
 
class  MMFeedbackCinemachineImpulse
 
class  MMFeedbackCinemachineTransition
 This feedback will let you change the priorities of your cameras. It requires a bit of setup : adding a MMCinemachinePriorityListener to your different cameras, with unique Channel values on them. Optionally, you can add a MMCinemachinePriorityBrainListener on your Cinemachine Brain to handle different transition types and durations. Then all you have to do is pick a channel and a new priority on your feedback, and play it. Magic transition! More...
 
class  MMFeedbackColorAdjustments_URP
 This feedback allows you to control color adjustments' post exposure, hue shift, saturation and contrast over time. It requires you have in your scene an object with a Volume with Color Adjustments active, and a MMColorAdjustmentsShaker_URP component. More...
 
class  MMFeedbackColorGrading
 This feedback allows you to control color grading post exposure, hue shift, saturation and contrast over time. It requires you have in your scene an object with a PostProcessVolume with Color Grading active, and a MMColorGradingShaker component. More...
 
class  MMFeedbackDepthOfField
 This feedback allows you to control depth of field focus distance, aperture and focal length over time. It requires you have in your scene an object with a PostProcessVolume with Depth of Field active, and a MMDepthOfFieldShaker component. More...
 
class  MMFeedbackDepthOfField_URP
 This feedback allows you to control URP depth of field focus distance, aperture and focal length over time. It requires you have in your scene an object with a Volume with Depth of Field active, and a MMDepthOfFieldShaker_URP component. More...
 
class  MMFeedbackGlobalPPVolumeAutoBlend
 This feedback will let you pilot a Global PostProcessing Volume AutoBlend component. A GPPVAB component is placed on a PostProcessing Volume, and will let you control and blend its weight over time on demand.
More...
 
class  MMFeedbackGlobalPPVolumeAutoBlend_URP
 
class  MMFeedbackLensDistortion
 This feedback allows you to control lens distortion intensity over time. It requires you have in your scene an object with a PostProcessVolume with Lens Distortion active, and a MMLensDistortionShaker component. More...
 
class  MMFeedbackLensDistortion_URP
 This feedback allows you to control URP lens distortion intensity over time. It requires you have in your scene an object with a Volume with Lens Distortion active, and a MMLensDistortionShaker_URP component. More...
 
class  MMFeedbackMotionBlur_URP
 This feedback allows you to control URP motion blur intensity over time. It requires you have in your scene an object with a Volume with MotionBlur active, and a MMMotionBlurShaker_URP component. More...
 
class  MMFeedbackPaniniProjection_URP
 This feedback allows you to control Panini Projection distance and crop to fit over time. It requires you have in your scene an object with a Volume with Bloom active, and a MMPaniniProjectionShaker_URP component. More...
 
class  MMFeedbackVignette
 This feedback allows you to control vignette intensity over time. It requires you have in your scene an object with a PostProcessVolume with Vignette active, and a MMVignetteShaker component. More...
 
class  MMFeedbackVignette_URP
 This feedback allows you to control URP vignette intensity over time. It requires you have in your scene an object with a Volume with Vignette active, and a MMVignetteShaker_URP component. More...
 
class  MMFeedbackWhiteBalance_URP
 This feedback allows you to control white balance temperature and tint over time. It requires you have in your scene an object with a Volume with White Balance active, and a MMWhiteBalanceShaker_URP component. More...
 
class  MMGlobalPostProcessingVolumeAutoBlend
 Use this class to have a global PP volume auto blend its weight on cue, between a start and end values More...
 
class  MMGlobalPostProcessingVolumeAutoBlend_URP
 Use this class to have a global PP volume auto blend its weight on cue, between a start and end values More...
 
struct  MMLensDistortionShakeEvent
 An event used to trigger vignette shakes More...
 
struct  MMLensDistortionShakeEvent_URP
 An event used to trigger vignette shakes More...
 
class  MMLensDistortionShaker
 Add this class to a Camera with a lens distortion post processing and it'll be able to "shake" its values by getting events More...
 
class  MMLensDistortionShaker_URP
 Add this class to a Camera with a URP lens distortion post processing and it'll be able to "shake" its values by getting events More...
 
struct  MMMotionBlurShakeEvent_URP
 An event used to trigger vignette shakes More...
 
class  MMMotionBlurShaker_URP
 Add this class to a Camera with a URP vignette post processing and it'll be able to "shake" its values by getting events More...
 
struct  MMPaniniProjectionShakeEvent_URP
 An event used to trigger vignette shakes More...
 
class  MMPaniniProjectionShaker_URP
 Add this class to a Camera with a URP vignette post processing and it'll be able to "shake" its values by getting events More...
 
struct  MMVignetteShakeEvent
 An event used to trigger vignette shakes More...
 
struct  MMVignetteShakeEvent_URP
 An event used to trigger vignette shakes More...
 
class  MMVignetteShaker
 Add this class to a Camera with a vignette post processing and it'll be able to "shake" its values by getting events More...
 
class  MMVignetteShaker_URP
 Add this class to a Camera with a URP vignette post processing and it'll be able to "shake" its values by getting events More...
 
struct  MMWhiteBalanceShakeEvent_URP
 An event used to trigger vignette shakes More...
 
class  MMWhiteBalanceShaker_URP
 Add this class to a Camera with a white balance post processing and it'll be able to "shake" its values by getting events More...