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MMFeedbacks
v1.6
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Classes | |
| class | MMAutoFocus |
| This class will set the depth of field to focus on the set of targets specified in its inspector. More... | |
| class | MMAutoFocus_URP |
| This class will set the URP depth of field to focus on the set of targets specified in its inspector. More... | |
| struct | MMBloomShakeEvent |
| An event used to trigger vignette shakes More... | |
| struct | MMBloomShakeEvent_URP |
| An event used to trigger vignette shakes More... | |
| class | MMBloomShaker |
| Add this class to a Camera with a bloom post processing and it'll be able to "shake" its values by getting events More... | |
| class | MMBloomShaker_URP |
| Add this class to a Camera with a URP bloom post processing and it'll be able to "shake" its values by getting events More... | |
| class | MMCameraZoom |
| This class will allow you to trigger zooms on your camera by sending MMCameraZoomEvents from any other class More... | |
| struct | MMChromaticAberrationShakeEvent |
| An event used to trigger vignette shakes More... | |
| struct | MMChromaticAberrationShakeEvent_URP |
| An event used to trigger vignette shakes More... | |
| class | MMChromaticAberrationShaker |
| Add this class to a Camera with a chromatic aberration post processing and it'll be able to "shake" its values by getting events More... | |
| class | MMChromaticAberrationShaker_URP |
| Add this class to a Camera with a URP chromatic aberration post processing and it'll be able to "shake" its values by getting events More... | |
| class | MMCinemachineCameraShaker |
| Add this component to your Cinemachine Virtual Camera to have it shake when calling its ShakeCamera methods. More... | |
| class | MMCinemachineClippingPlanesShaker |
| Add this to a Cinemachine virtual camera and it'll let you control its near and far clipping planes More... | |
| class | MMCinemachineFieldOfViewShaker |
| Add this to a Cinemachine virtual camera and it'll let you control its field of view over time, can be piloted by a MMFeedbackCameraFieldOfView More... | |
| class | MMCinemachineOrthographicSizeShaker |
| Add this to a Cinemachine virtual camera and it'll let you control its orthographic size over time, can be piloted by a MMFeedbackCameraOrthographicSize More... | |
| class | MMCinemachinePriorityBrainListener |
| Add this to a Cinemachine brain and it'll be able to accept custom blend transitions (used with MMFeedbackCinemachineTransition) More... | |
| struct | MMCinemachinePriorityEvent |
| An event used to pilot priorities on cinemachine virtual cameras and brain transitions More... | |
| class | MMCinemachinePriorityListener |
| Add this to a Cinemachine virtual camera and it'll be able to listen to MMCinemachinePriorityEvent, usually triggered by a MMFeedbackCinemachineTransition More... | |
| class | MMCinemachineZoom |
| This class will allow you to trigger zooms on your cinemachine camera by sending MMCameraZoomEvents from any other class More... | |
| struct | MMColorAdjustmentsShakeEvent_URP |
| An event used to trigger vignette shakes More... | |
| class | MMColorAdjustmentsShaker_URP |
| Add this class to a Camera with a URP color adjustments post processing and it'll be able to "shake" its values by getting events More... | |
| struct | MMColorGradingShakeEvent |
| An event used to trigger vignette shakes More... | |
| class | MMColorGradingShaker |
| Add this class to a Camera with a color grading post processing and it'll be able to "shake" its values by getting events More... | |
| struct | MMDepthOfFieldShakeEvent |
| An event used to trigger vignette shakes More... | |
| struct | MMDepthOfFieldShakeEvent_URP |
| An event used to trigger vignette shakes More... | |
| class | MMDepthOfFieldShaker |
| Add this class to a Camera with a depth of field post processing and it'll be able to "shake" its values by getting events More... | |
| class | MMDepthOfFieldShaker_URP |
| Add this class to a Camera with a URP depth of field post processing and it'll be able to "shake" its values by getting events More... | |
| class | MMFeedbackBloom |
| This feedback allows you to control bloom intensity and threshold over time. It requires you have in your scene an object with a PostProcessVolume with Bloom active, and a MMBloomShaker component. More... | |
| class | MMFeedbackBloom_URP |
| This feedback allows you to control bloom intensity and threshold over time. It requires you have in your scene an object with a Volume with Bloom active, and a MMBloomShaker_URP component. More... | |
| class | MMFeedbackChromaticAberration |
| This feedback allows you to control chromatic aberration intensity over time. It requires you have in your scene an object with a PostProcessVolume with Chromatic Aberration active, and a MMChromaticAberrationShaker component. More... | |
| class | MMFeedbackChromaticAberration_URP |
| This feedback allows you to control chromatic aberration intensity over time. It requires you have in your scene an object with a Volume with URP Chromatic Aberration active, and a MMChromaticAberrationShaker_URP component. More... | |
| class | MMFeedbackCinemachineImpulse |
| class | MMFeedbackCinemachineTransition |
| This feedback will let you change the priorities of your cameras. It requires a bit of setup : adding a MMCinemachinePriorityListener to your different cameras, with unique Channel values on them. Optionally, you can add a MMCinemachinePriorityBrainListener on your Cinemachine Brain to handle different transition types and durations. Then all you have to do is pick a channel and a new priority on your feedback, and play it. Magic transition! More... | |
| class | MMFeedbackColorAdjustments_URP |
| This feedback allows you to control color adjustments' post exposure, hue shift, saturation and contrast over time. It requires you have in your scene an object with a Volume with Color Adjustments active, and a MMColorAdjustmentsShaker_URP component. More... | |
| class | MMFeedbackColorGrading |
| This feedback allows you to control color grading post exposure, hue shift, saturation and contrast over time. It requires you have in your scene an object with a PostProcessVolume with Color Grading active, and a MMColorGradingShaker component. More... | |
| class | MMFeedbackDepthOfField |
| This feedback allows you to control depth of field focus distance, aperture and focal length over time. It requires you have in your scene an object with a PostProcessVolume with Depth of Field active, and a MMDepthOfFieldShaker component. More... | |
| class | MMFeedbackDepthOfField_URP |
| This feedback allows you to control URP depth of field focus distance, aperture and focal length over time. It requires you have in your scene an object with a Volume with Depth of Field active, and a MMDepthOfFieldShaker_URP component. More... | |
| class | MMFeedbackGlobalPPVolumeAutoBlend |
| This feedback will let you pilot a Global PostProcessing Volume AutoBlend component. A GPPVAB component is placed on a PostProcessing Volume, and will let you control and blend its weight over time on demand. More... | |
| class | MMFeedbackGlobalPPVolumeAutoBlend_URP |
| class | MMFeedbackLensDistortion |
| This feedback allows you to control lens distortion intensity over time. It requires you have in your scene an object with a PostProcessVolume with Lens Distortion active, and a MMLensDistortionShaker component. More... | |
| class | MMFeedbackLensDistortion_URP |
| This feedback allows you to control URP lens distortion intensity over time. It requires you have in your scene an object with a Volume with Lens Distortion active, and a MMLensDistortionShaker_URP component. More... | |
| class | MMFeedbackMotionBlur_URP |
| This feedback allows you to control URP motion blur intensity over time. It requires you have in your scene an object with a Volume with MotionBlur active, and a MMMotionBlurShaker_URP component. More... | |
| class | MMFeedbackPaniniProjection_URP |
| This feedback allows you to control Panini Projection distance and crop to fit over time. It requires you have in your scene an object with a Volume with Bloom active, and a MMPaniniProjectionShaker_URP component. More... | |
| class | MMFeedbackVignette |
| This feedback allows you to control vignette intensity over time. It requires you have in your scene an object with a PostProcessVolume with Vignette active, and a MMVignetteShaker component. More... | |
| class | MMFeedbackVignette_URP |
| This feedback allows you to control URP vignette intensity over time. It requires you have in your scene an object with a Volume with Vignette active, and a MMVignetteShaker_URP component. More... | |
| class | MMFeedbackWhiteBalance_URP |
| This feedback allows you to control white balance temperature and tint over time. It requires you have in your scene an object with a Volume with White Balance active, and a MMWhiteBalanceShaker_URP component. More... | |
| class | MMGlobalPostProcessingVolumeAutoBlend |
| Use this class to have a global PP volume auto blend its weight on cue, between a start and end values More... | |
| class | MMGlobalPostProcessingVolumeAutoBlend_URP |
| Use this class to have a global PP volume auto blend its weight on cue, between a start and end values More... | |
| struct | MMLensDistortionShakeEvent |
| An event used to trigger vignette shakes More... | |
| struct | MMLensDistortionShakeEvent_URP |
| An event used to trigger vignette shakes More... | |
| class | MMLensDistortionShaker |
| Add this class to a Camera with a lens distortion post processing and it'll be able to "shake" its values by getting events More... | |
| class | MMLensDistortionShaker_URP |
| Add this class to a Camera with a URP lens distortion post processing and it'll be able to "shake" its values by getting events More... | |
| struct | MMMotionBlurShakeEvent_URP |
| An event used to trigger vignette shakes More... | |
| class | MMMotionBlurShaker_URP |
| Add this class to a Camera with a URP vignette post processing and it'll be able to "shake" its values by getting events More... | |
| struct | MMPaniniProjectionShakeEvent_URP |
| An event used to trigger vignette shakes More... | |
| class | MMPaniniProjectionShaker_URP |
| Add this class to a Camera with a URP vignette post processing and it'll be able to "shake" its values by getting events More... | |
| struct | MMVignetteShakeEvent |
| An event used to trigger vignette shakes More... | |
| struct | MMVignetteShakeEvent_URP |
| An event used to trigger vignette shakes More... | |
| class | MMVignetteShaker |
| Add this class to a Camera with a vignette post processing and it'll be able to "shake" its values by getting events More... | |
| class | MMVignetteShaker_URP |
| Add this class to a Camera with a URP vignette post processing and it'll be able to "shake" its values by getting events More... | |
| struct | MMWhiteBalanceShakeEvent_URP |
| An event used to trigger vignette shakes More... | |
| class | MMWhiteBalanceShaker_URP |
| Add this class to a Camera with a white balance post processing and it'll be able to "shake" its values by getting events More... | |
1.8.18