A class collecting delay, cooldown and repeat values, to be used to define the behaviour of each MMFeedback
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A class collecting delay, cooldown and repeat values, to be used to define the behaviour of each MMFeedback
◆ CooldownDuration
float MoreMountains.Feedbacks.MMFeedbackTiming.CooldownDuration = 0f |
the cooldown duration mandatory between two plays
◆ DelayBetweenRepeats
float MoreMountains.Feedbacks.MMFeedbackTiming.DelayBetweenRepeats = 1f |
the delay (in seconds) between repeats
◆ InitialDelay
float MoreMountains.Feedbacks.MMFeedbackTiming.InitialDelay = 0f |
the initial delay to apply before playing the delay (in seconds)
◆ NumberOfRepeats
int MoreMountains.Feedbacks.MMFeedbackTiming.NumberOfRepeats = 0 |
the repeat mode, whether the feedback should be played once, multiple times, or forever
◆ Quantized
bool MoreMountains.Feedbacks.MMFeedbackTiming.Quantized = false |
◆ RepeatForever
bool MoreMountains.Feedbacks.MMFeedbackTiming.RepeatForever = false |
if this is true, the feedback will be repeated forever
◆ Sequence
MMSequence MoreMountains.Feedbacks.MMFeedbackTiming.Sequence |
◆ TargetBPM
int MoreMountains.Feedbacks.MMFeedbackTiming.TargetBPM = 120 |
◆ TimescaleMode
whether we're working on scaled or unscaled time
◆ TrackID
int MoreMountains.Feedbacks.MMFeedbackTiming.TrackID = 0 |
The documentation for this class was generated from the following file:
- F:/Github/Store/MMFeedbacksStore/Assets/MMFeedbacks/MMFeedbacks/MMFeedbacks/Core/MMFeedbackTiming.cs