When played, this feedback will activate the Wiggle method of a MMWiggle object based on the selected settings, wiggling either its position, rotation, scale, or all of these.
More...
|
override void | CustomPlayFeedback (Vector3 position, float attenuation=1.0f) |
| On Play we trigger the desired wiggles More...
|
|
virtual IEnumerator | PlayCoroutine (Vector3 position, float attenuation=1.0f) |
| An internal coroutine delaying the initial play of the feedback More...
|
|
virtual void | RegularPlay (Vector3 position, float attenuation=1.0f) |
| Triggers delaying coroutines if needed More...
|
|
virtual IEnumerator | InfinitePlay (Vector3 position, float attenuation=1.0f) |
| Internal coroutine used for repeated play without end More...
|
|
virtual IEnumerator | RepeatedPlay (Vector3 position, float attenuation=1.0f) |
| Internal coroutine used for repeated play More...
|
|
virtual IEnumerator | SequenceCoroutine (Vector3 position, float attenuation=1.0f) |
| A coroutine used to play this feedback on a sequence More...
|
|
virtual void | CustomInitialization (GameObject owner) |
| This method describes all custom initialization processes the feedback requires, in addition to the main Initialization method More...
|
|
virtual void | CustomStopFeedback (Vector3 position, float attenuation=1.0f) |
| This method describes what happens when the feedback gets stopped More...
|
|
virtual void | CustomReset () |
| This method describes what happens when the feedback gets reset More...
|
|
|
override float | FeedbackDuration [get] |
| the duration of this feedback is the duration of the clip being played More...
|
|
GameObject | Owner [get, set] |
| the Owner of the feedback, as defined when calling the Initialization method More...
|
|
virtual YieldInstruction | Pause [get] |
| set this to true if your feedback should pause the execution of the feedback sequence More...
|
|
virtual bool | HoldingPause [get] |
| if this is true, this feedback will wait until all previous feedbacks have run More...
|
|
virtual bool | LooperPause [get] |
| if this is true, this feedback will wait until all previous feedbacks have run, then run all previous feedbacks again More...
|
|
virtual bool | LooperStart [get] |
| if this is true, this feedback will wait until all previous feedbacks have run, then run all previous feedbacks again More...
|
|
virtual bool | InCooldown [get] |
| returns true if this feedback is in cooldown at this time (and thus can't play), false otherwise More...
|
|
float | FeedbackTime [get] |
| the time (or unscaled time) based on the selected Timing settings More...
|
|
float | FeedbackDeltaTime [get] |
| the delta time (or unscaled delta time) based on the selected Timing settings More...
|
|
virtual float | FeedbackStartedAt [get] |
|
virtual float | FeedbackDuration [get] |
|
virtual bool | FeedbackPlaying [get] |
| whether or not this feedback is playing right now More...
|
|
When played, this feedback will activate the Wiggle method of a MMWiggle object based on the selected settings, wiggling either its position, rotation, scale, or all of these.
◆ CustomPlayFeedback()
override void MoreMountains.Feedbacks.MMFeedbackWiggle.CustomPlayFeedback |
( |
Vector3 |
position, |
|
|
float |
attenuation = 1.0f |
|
) |
| |
|
protectedvirtual |
◆ TargetWiggle
MMWiggle MoreMountains.Feedbacks.MMFeedbackWiggle.TargetWiggle |
sets the inspector color for this feedback
◆ WigglePosition
bool MoreMountains.Feedbacks.MMFeedbackWiggle.WigglePosition = true |
◆ WigglePositionDuration
float MoreMountains.Feedbacks.MMFeedbackWiggle.WigglePositionDuration |
◆ WiggleRotation
bool MoreMountains.Feedbacks.MMFeedbackWiggle.WiggleRotation |
◆ WiggleRotationDuration
float MoreMountains.Feedbacks.MMFeedbackWiggle.WiggleRotationDuration |
◆ WiggleScale
bool MoreMountains.Feedbacks.MMFeedbackWiggle.WiggleScale |
◆ WiggleScaleDuration
float MoreMountains.Feedbacks.MMFeedbackWiggle.WiggleScaleDuration |
◆ FeedbackDuration
override float MoreMountains.Feedbacks.MMFeedbackWiggle.FeedbackDuration |
|
get |
the duration of this feedback is the duration of the clip being played
The documentation for this class was generated from the following file:
- F:/Github/Store/MMFeedbacksStore/Assets/MMFeedbacks/MMFeedbacks/MMFeedbacks/Feedbacks/MMFeedbackWiggle.cs