When played, this feedback will activate the Wiggle method of a MMWiggle object based on the selected settings, wiggling either its position, rotation, scale, or all of these.
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| override void | CustomPlayFeedback (Vector3 position, float attenuation=1.0f) |
| | On Play we trigger the desired wiggles More...
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| virtual IEnumerator | PlayCoroutine (Vector3 position, float attenuation=1.0f) |
| | An internal coroutine delaying the initial play of the feedback More...
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| virtual void | RegularPlay (Vector3 position, float attenuation=1.0f) |
| | Triggers delaying coroutines if needed More...
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| virtual IEnumerator | InfinitePlay (Vector3 position, float attenuation=1.0f) |
| | Internal coroutine used for repeated play without end More...
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| virtual IEnumerator | RepeatedPlay (Vector3 position, float attenuation=1.0f) |
| | Internal coroutine used for repeated play More...
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| virtual IEnumerator | SequenceCoroutine (Vector3 position, float attenuation=1.0f) |
| | A coroutine used to play this feedback on a sequence More...
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| virtual void | CustomInitialization (GameObject owner) |
| | This method describes all custom initialization processes the feedback requires, in addition to the main Initialization method More...
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| virtual void | CustomStopFeedback (Vector3 position, float attenuation=1.0f) |
| | This method describes what happens when the feedback gets stopped More...
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| virtual void | CustomReset () |
| | This method describes what happens when the feedback gets reset More...
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| override float | FeedbackDuration [get] |
| | the duration of this feedback is the duration of the clip being played More...
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| GameObject | Owner [get, set] |
| | the Owner of the feedback, as defined when calling the Initialization method More...
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| virtual YieldInstruction | Pause [get] |
| | set this to true if your feedback should pause the execution of the feedback sequence More...
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| virtual bool | HoldingPause [get] |
| | if this is true, this feedback will wait until all previous feedbacks have run More...
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| virtual bool | LooperPause [get] |
| | if this is true, this feedback will wait until all previous feedbacks have run, then run all previous feedbacks again More...
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| virtual bool | LooperStart [get] |
| | if this is true, this feedback will wait until all previous feedbacks have run, then run all previous feedbacks again More...
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| virtual bool | InCooldown [get] |
| | returns true if this feedback is in cooldown at this time (and thus can't play), false otherwise More...
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| float | FeedbackTime [get] |
| | the time (or unscaled time) based on the selected Timing settings More...
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| float | FeedbackDeltaTime [get] |
| | the delta time (or unscaled delta time) based on the selected Timing settings More...
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| virtual float | FeedbackStartedAt [get] |
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| virtual float | FeedbackDuration [get] |
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| virtual bool | FeedbackPlaying [get] |
| | whether or not this feedback is playing right now More...
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When played, this feedback will activate the Wiggle method of a MMWiggle object based on the selected settings, wiggling either its position, rotation, scale, or all of these.
◆ CustomPlayFeedback()
| override void MoreMountains.Feedbacks.MMFeedbackWiggle.CustomPlayFeedback |
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Vector3 |
position, |
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float |
attenuation = 1.0f |
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) |
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protectedvirtual |
◆ TargetWiggle
| MMWiggle MoreMountains.Feedbacks.MMFeedbackWiggle.TargetWiggle |
sets the inspector color for this feedback
◆ WigglePosition
| bool MoreMountains.Feedbacks.MMFeedbackWiggle.WigglePosition = true |
◆ WigglePositionDuration
| float MoreMountains.Feedbacks.MMFeedbackWiggle.WigglePositionDuration |
◆ WiggleRotation
| bool MoreMountains.Feedbacks.MMFeedbackWiggle.WiggleRotation |
◆ WiggleRotationDuration
| float MoreMountains.Feedbacks.MMFeedbackWiggle.WiggleRotationDuration |
◆ WiggleScale
| bool MoreMountains.Feedbacks.MMFeedbackWiggle.WiggleScale |
◆ WiggleScaleDuration
| float MoreMountains.Feedbacks.MMFeedbackWiggle.WiggleScaleDuration |
◆ FeedbackDuration
| override float MoreMountains.Feedbacks.MMFeedbackWiggle.FeedbackDuration |
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get |
the duration of this feedback is the duration of the clip being played
The documentation for this class was generated from the following file:
- F:/Github/Store/MMFeedbacksStore/Assets/MMFeedbacks/MMFeedbacks/MMFeedbacks/Feedbacks/MMFeedbackWiggle.cs