MMFeedbacks
v1.6
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This feedback will let you change the color of a target sprite renderer over time, and flip it on X or Y. You can also use it to command one or many MMSpriteRendererShakers. More...
Public Types | |
enum | Modes { Modes.OverTime, Modes.Instant, Modes.ShakerEvent } |
sets the inspector color for this feedback More... | |
Public Attributes | |
SpriteRenderer | BoundSpriteRenderer |
the SpriteRenderer to affect when playing the feedback More... | |
Modes | Mode = Modes.OverTime |
whether the feedback should affect the sprite renderer instantly or over a period of time More... | |
float | Duration = 0.2f |
how long the sprite renderer should change over time More... | |
bool | StartsOff = false |
whether or not that sprite renderer should be turned off on start More... | |
int | Channel = 0 |
the channel to broadcast on More... | |
bool | ResetShakerValuesAfterShake = true |
whether or not to reset shaker values after shake More... | |
bool | ResetTargetValuesAfterShake = true |
whether or not to reset the target's values after shake More... | |
bool | UseRange = false |
whether or not to broadcast a range to only affect certain shakers More... | |
float | EventRange = 100f |
the range of the event, in units More... | |
Transform | EventOriginTransform |
the transform to use to broadcast the event as origin point More... | |
bool | ModifyColor = true |
Gradient | ColorOverTime |
the colors to apply to the sprite renderer over time More... | |
Color | InstantColor |
the color to move to in instant mode More... | |
bool | FlipX = false |
whether or not to flip the sprite on X More... | |
bool | FlipY = false |
whether or not to flip the sprite on Y More... | |
Public Attributes inherited from MoreMountains.Feedbacks.MMFeedback | |
bool | Active = true |
whether or not this feedback is active More... | |
string | Label = "MMFeedback" |
the name of this feedback to display in the inspector More... | |
float | Chance = 100f |
the chance of this feedback happening (in percent : 100 : happens all the time, 0 : never happens, 50 : happens once every two calls, etc) More... | |
MMFeedbackTiming | Timing |
a number of timing-related values (delay, repeat, etc) More... | |
bool | DebugActive = false |
whether or not this feedback is in debug mode More... | |
Protected Member Functions | |
override void | CustomInitialization (GameObject owner) |
On init we turn the sprite renderer off if needed More... | |
override void | CustomPlayFeedback (Vector3 position, float attenuation=1.0f) |
On Play we turn our sprite renderer on and start an over time coroutine if needed More... | |
virtual IEnumerator | SpriteRendererSequence () |
This coroutine will modify the values on the SpriteRenderer More... | |
virtual void | Flip () |
Flips the sprite on X or Y based on the FlipX/FlipY settings More... | |
virtual void | SetSpriteRendererValues (float time) |
Sets the various values on the sprite renderer on a specified time (between 0 and 1) More... | |
override void | CustomStopFeedback (Vector3 position, float attenuation=1) |
Turns the sprite renderer off on stop More... | |
virtual void | Turn (bool status) |
Turns the sprite renderer on or off More... | |
Protected Member Functions inherited from MoreMountains.Feedbacks.MMFeedback | |
virtual IEnumerator | PlayCoroutine (Vector3 position, float attenuation=1.0f) |
An internal coroutine delaying the initial play of the feedback More... | |
virtual void | RegularPlay (Vector3 position, float attenuation=1.0f) |
Triggers delaying coroutines if needed More... | |
virtual IEnumerator | InfinitePlay (Vector3 position, float attenuation=1.0f) |
Internal coroutine used for repeated play without end More... | |
virtual IEnumerator | RepeatedPlay (Vector3 position, float attenuation=1.0f) |
Internal coroutine used for repeated play More... | |
virtual IEnumerator | SequenceCoroutine (Vector3 position, float attenuation=1.0f) |
A coroutine used to play this feedback on a sequence More... | |
virtual void | CustomReset () |
This method describes what happens when the feedback gets reset More... | |
Properties | |
override float? | FeedbackDuration [get] |
the duration of this feedback is the duration of the sprite renderer, or 0 if instant More... | |
Properties inherited from MoreMountains.Feedbacks.MMFeedback | |
GameObject | Owner [get, set] |
the Owner of the feedback, as defined when calling the Initialization method More... | |
virtual YieldInstruction | Pause [get] |
set this to true if your feedback should pause the execution of the feedback sequence More... | |
virtual bool | HoldingPause [get] |
if this is true, this feedback will wait until all previous feedbacks have run More... | |
virtual bool | LooperPause [get] |
if this is true, this feedback will wait until all previous feedbacks have run, then run all previous feedbacks again More... | |
virtual bool | LooperStart [get] |
if this is true, this feedback will wait until all previous feedbacks have run, then run all previous feedbacks again More... | |
virtual bool | InCooldown [get] |
returns true if this feedback is in cooldown at this time (and thus can't play), false otherwise More... | |
float | FeedbackTime [get] |
the time (or unscaled time) based on the selected Timing settings More... | |
float | FeedbackDeltaTime [get] |
the delta time (or unscaled delta time) based on the selected Timing settings More... | |
virtual float | FeedbackStartedAt [get] |
virtual float | FeedbackDuration [get] |
virtual bool | FeedbackPlaying [get] |
whether or not this feedback is playing right now More... | |
Additional Inherited Members | |
Public Member Functions inherited from MoreMountains.Feedbacks.MMFeedback | |
virtual void | Initialization (GameObject owner) |
Initializes the feedback and its timing related variables More... | |
virtual void | Play (Vector3 position, float attenuation=1.0f) |
Plays the feedback More... | |
virtual void | Stop (Vector3 position, float attenuation=1.0f) |
Stops all feedbacks from playing. Will stop repeating feedbacks, and call custom stop implementations More... | |
virtual void | ResetFeedback () |
Calls this feedback's custom reset More... | |
virtual void | SetSequence (MMSequence newSequence) |
Use this method to change this feedback's sequence at runtime More... | |
virtual void | SetDelayBetweenRepeats (float delay) |
Use this method to specify a new delay between repeats at runtime More... | |
virtual void | SetInitialDelay (float delay) |
Use this method to specify a new initial delay at runtime More... | |
Protected Attributes inherited from MoreMountains.Feedbacks.MMFeedback | |
WaitForSeconds | _initialDelayWaitForSeconds |
WaitForSeconds | _betweenDelayWaitForSeconds |
WaitForSeconds | _sequenceDelayWaitForSeconds |
float | _lastPlayTimestamp = -1f |
int | _playsLeft |
bool | _initialized = false |
Coroutine | _playCoroutine |
Coroutine | _infinitePlayCoroutine |
Coroutine | _sequenceCoroutine |
Coroutine | _repeatedPlayCoroutine |
int | _sequenceTrackID = 0 |
float | _beatInterval |
bool | BeatThisFrame = false |
int | LastBeatIndex = 0 |
int | CurrentSequenceIndex = 0 |
float | LastBeatTimestamp = 0f |
This feedback will let you change the color of a target sprite renderer over time, and flip it on X or Y. You can also use it to command one or many MMSpriteRendererShakers.
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protectedvirtual |
On init we turn the sprite renderer off if needed
owner |
Reimplemented from MoreMountains.Feedbacks.MMFeedback.
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protectedvirtual |
On Play we turn our sprite renderer on and start an over time coroutine if needed
position | |
attenuation |
Implements MoreMountains.Feedbacks.MMFeedback.
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protectedvirtual |
Turns the sprite renderer off on stop
position | |
attenuation |
Reimplemented from MoreMountains.Feedbacks.MMFeedback.
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protectedvirtual |
Flips the sprite on X or Y based on the FlipX/FlipY settings
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protectedvirtual |
Sets the various values on the sprite renderer on a specified time (between 0 and 1)
time |
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protectedvirtual |
This coroutine will modify the values on the SpriteRenderer
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protectedvirtual |
Turns the sprite renderer on or off
status |
SpriteRenderer MoreMountains.Feedbacks.MMFeedbackSpriteRenderer.BoundSpriteRenderer |
the SpriteRenderer to affect when playing the feedback
int MoreMountains.Feedbacks.MMFeedbackSpriteRenderer.Channel = 0 |
the channel to broadcast on
Gradient MoreMountains.Feedbacks.MMFeedbackSpriteRenderer.ColorOverTime |
the colors to apply to the sprite renderer over time
float MoreMountains.Feedbacks.MMFeedbackSpriteRenderer.Duration = 0.2f |
how long the sprite renderer should change over time
Transform MoreMountains.Feedbacks.MMFeedbackSpriteRenderer.EventOriginTransform |
the transform to use to broadcast the event as origin point
float MoreMountains.Feedbacks.MMFeedbackSpriteRenderer.EventRange = 100f |
the range of the event, in units
bool MoreMountains.Feedbacks.MMFeedbackSpriteRenderer.FlipX = false |
whether or not to flip the sprite on X
bool MoreMountains.Feedbacks.MMFeedbackSpriteRenderer.FlipY = false |
whether or not to flip the sprite on Y
Color MoreMountains.Feedbacks.MMFeedbackSpriteRenderer.InstantColor |
the color to move to in instant mode
Modes MoreMountains.Feedbacks.MMFeedbackSpriteRenderer.Mode = Modes.OverTime |
whether the feedback should affect the sprite renderer instantly or over a period of time
bool MoreMountains.Feedbacks.MMFeedbackSpriteRenderer.ModifyColor = true |
bool MoreMountains.Feedbacks.MMFeedbackSpriteRenderer.ResetShakerValuesAfterShake = true |
whether or not to reset shaker values after shake
bool MoreMountains.Feedbacks.MMFeedbackSpriteRenderer.ResetTargetValuesAfterShake = true |
whether or not to reset the target's values after shake
bool MoreMountains.Feedbacks.MMFeedbackSpriteRenderer.StartsOff = false |
whether or not that sprite renderer should be turned off on start
bool MoreMountains.Feedbacks.MMFeedbackSpriteRenderer.UseRange = false |
whether or not to broadcast a range to only affect certain shakers
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get |
the duration of this feedback is the duration of the sprite renderer, or 0 if instant