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MMFeedbacks
v1.6
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Public Types | |
| enum | PlayMethods { PlayMethods.Event, PlayMethods.Cached, PlayMethods.OnDemand, PlayMethods.Pool } |
| sets the inspector color for this feedback More... | |
Public Attributes | |
| AudioClip | Sfx |
| the sound clip to play More... | |
| AudioClip[] | RandomSfx |
| an array to pick a random sfx from More... | |
| bool | TestButton |
| bool | TestStopButton |
| PlayMethods | PlayMethod = PlayMethods.Event |
| the play method to use when playing the sound (event, cached or on demand) More... | |
| int | PoolSize = 10 |
| float | MinVolume = 1f |
| the minimum volume to play the sound at More... | |
| float | MaxVolume = 1f |
| the maximum volume to play the sound at More... | |
| float | MinPitch = 1f |
| the minimum pitch to play the sound at More... | |
| float | MaxPitch = 1f |
| the maximum pitch to play the sound at More... | |
| AudioMixerGroup | SfxAudioMixerGroup |
| the audiomixer to play the sound with (optional) More... | |
Public Attributes inherited from MoreMountains.Feedbacks.MMFeedback | |
| bool | Active = true |
| whether or not this feedback is active More... | |
| string | Label = "MMFeedback" |
| the name of this feedback to display in the inspector More... | |
| float | Chance = 100f |
| the chance of this feedback happening (in percent : 100 : happens all the time, 0 : never happens, 50 : happens once every two calls, etc) More... | |
| MMFeedbackTiming | Timing |
| a number of timing-related values (delay, repeat, etc) More... | |
| bool | DebugActive = false |
| whether or not this feedback is in debug mode More... | |
Protected Member Functions | |
| override void | CustomInitialization (GameObject owner) |
| Custom init to cache the audiosource if required More... | |
| virtual AudioSource | CreateAudioSource (GameObject owner, string audioSourceName) |
| override void | CustomPlayFeedback (Vector3 position, float attenuation=1.0f) |
| Plays either a random sound or the specified sfx More... | |
| virtual void | PlaySound (AudioClip sfx, Vector3 position) |
| Plays a sound differently based on the selected play method More... | |
| virtual void | PlayAudioSource (AudioSource audioSource, AudioClip sfx, float volume, float pitch, AudioMixerGroup audioMixerGroup=null) |
| Plays the audio source with the specified volume and pitch More... | |
| virtual AudioSource | GetAudioSourceFromPool () |
| Gets an audio source from the pool if possible More... | |
| virtual async void | TestPlaySound () |
| A test method that creates an audiosource, plays it, and destroys itself after play More... | |
| virtual void | TestStopSound () |
| A test method that stops the test sound More... | |
Protected Member Functions inherited from MoreMountains.Feedbacks.MMFeedback | |
| virtual IEnumerator | PlayCoroutine (Vector3 position, float attenuation=1.0f) |
| An internal coroutine delaying the initial play of the feedback More... | |
| virtual void | RegularPlay (Vector3 position, float attenuation=1.0f) |
| Triggers delaying coroutines if needed More... | |
| virtual IEnumerator | InfinitePlay (Vector3 position, float attenuation=1.0f) |
| Internal coroutine used for repeated play without end More... | |
| virtual IEnumerator | RepeatedPlay (Vector3 position, float attenuation=1.0f) |
| Internal coroutine used for repeated play More... | |
| virtual IEnumerator | SequenceCoroutine (Vector3 position, float attenuation=1.0f) |
| A coroutine used to play this feedback on a sequence More... | |
| virtual void | CustomStopFeedback (Vector3 position, float attenuation=1.0f) |
| This method describes what happens when the feedback gets stopped More... | |
| virtual void | CustomReset () |
| This method describes what happens when the feedback gets reset More... | |
Protected Attributes | |
| AudioClip | _randomClip |
| AudioSource | _cachedAudioSource |
| AudioSource[] | _pool |
| AudioSource | _tempAudioSource |
| float | _duration |
| AudioSource | _editorAudioSource |
Protected Attributes inherited from MoreMountains.Feedbacks.MMFeedback | |
| WaitForSeconds | _initialDelayWaitForSeconds |
| WaitForSeconds | _betweenDelayWaitForSeconds |
| WaitForSeconds | _sequenceDelayWaitForSeconds |
| float | _lastPlayTimestamp = -1f |
| int | _playsLeft |
| bool | _initialized = false |
| Coroutine | _playCoroutine |
| Coroutine | _infinitePlayCoroutine |
| Coroutine | _sequenceCoroutine |
| Coroutine | _repeatedPlayCoroutine |
| int | _sequenceTrackID = 0 |
| float | _beatInterval |
| bool | BeatThisFrame = false |
| int | LastBeatIndex = 0 |
| int | CurrentSequenceIndex = 0 |
| float | LastBeatTimestamp = 0f |
Properties | |
| override float | FeedbackDuration [get] |
| the duration of this feedback is the duration of the clip being played More... | |
Properties inherited from MoreMountains.Feedbacks.MMFeedback | |
| GameObject | Owner [get, set] |
| the Owner of the feedback, as defined when calling the Initialization method More... | |
| virtual YieldInstruction | Pause [get] |
| set this to true if your feedback should pause the execution of the feedback sequence More... | |
| virtual bool | HoldingPause [get] |
| if this is true, this feedback will wait until all previous feedbacks have run More... | |
| virtual bool | LooperPause [get] |
| if this is true, this feedback will wait until all previous feedbacks have run, then run all previous feedbacks again More... | |
| virtual bool | LooperStart [get] |
| if this is true, this feedback will wait until all previous feedbacks have run, then run all previous feedbacks again More... | |
| virtual bool | InCooldown [get] |
| returns true if this feedback is in cooldown at this time (and thus can't play), false otherwise More... | |
| float | FeedbackTime [get] |
| the time (or unscaled time) based on the selected Timing settings More... | |
| float | FeedbackDeltaTime [get] |
| the delta time (or unscaled delta time) based on the selected Timing settings More... | |
| virtual float | FeedbackStartedAt [get] |
| virtual float | FeedbackDuration [get] |
| virtual bool | FeedbackPlaying [get] |
| whether or not this feedback is playing right now More... | |
Additional Inherited Members | |
Public Member Functions inherited from MoreMountains.Feedbacks.MMFeedback | |
| virtual void | Initialization (GameObject owner) |
| Initializes the feedback and its timing related variables More... | |
| virtual void | Play (Vector3 position, float attenuation=1.0f) |
| Plays the feedback More... | |
| virtual void | Stop (Vector3 position, float attenuation=1.0f) |
| Stops all feedbacks from playing. Will stop repeating feedbacks, and call custom stop implementations More... | |
| virtual void | ResetFeedback () |
| Calls this feedback's custom reset More... | |
| virtual void | SetSequence (MMSequence newSequence) |
| Use this method to change this feedback's sequence at runtime More... | |
| virtual void | SetDelayBetweenRepeats (float delay) |
| Use this method to specify a new delay between repeats at runtime More... | |
| virtual void | SetInitialDelay (float delay) |
| Use this method to specify a new initial delay at runtime More... | |
sets the inspector color for this feedback
The possible methods to play the sound with. Event : sends a MMSfxEvent, you'll need a class to catch this event and play the sound Cached : creates and stores an audiosource to play the sound with, parented to the owner OnDemand : creates an audiosource and destroys it everytime you want to play the sound
| Enumerator | |
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| Event | |
| Cached | |
| OnDemand | |
| Pool | |
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Custom init to cache the audiosource if required
| owner |
Reimplemented from MoreMountains.Feedbacks.MMFeedback.
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Plays either a random sound or the specified sfx
| position | |
| attenuation |
Implements MoreMountains.Feedbacks.MMFeedback.
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protectedvirtual |
Gets an audio source from the pool if possible
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protectedvirtual |
Plays the audio source with the specified volume and pitch
| audioSource | |
| sfx | |
| volume | |
| pitch |
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protectedvirtual |
Plays a sound differently based on the selected play method
| sfx | |
| position |
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protectedvirtual |
A test method that creates an audiosource, plays it, and destroys itself after play
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protectedvirtual |
A test method that stops the test sound
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| float MoreMountains.Feedbacks.MMFeedbackSound.MaxPitch = 1f |
the maximum pitch to play the sound at
| float MoreMountains.Feedbacks.MMFeedbackSound.MaxVolume = 1f |
the maximum volume to play the sound at
| float MoreMountains.Feedbacks.MMFeedbackSound.MinPitch = 1f |
the minimum pitch to play the sound at
| float MoreMountains.Feedbacks.MMFeedbackSound.MinVolume = 1f |
the minimum volume to play the sound at
| PlayMethods MoreMountains.Feedbacks.MMFeedbackSound.PlayMethod = PlayMethods.Event |
the play method to use when playing the sound (event, cached or on demand)
| int MoreMountains.Feedbacks.MMFeedbackSound.PoolSize = 10 |
| AudioClip [] MoreMountains.Feedbacks.MMFeedbackSound.RandomSfx |
an array to pick a random sfx from
| AudioClip MoreMountains.Feedbacks.MMFeedbackSound.Sfx |
the sound clip to play
| AudioMixerGroup MoreMountains.Feedbacks.MMFeedbackSound.SfxAudioMixerGroup |
the audiomixer to play the sound with (optional)
| bool MoreMountains.Feedbacks.MMFeedbackSound.TestButton |
| bool MoreMountains.Feedbacks.MMFeedbackSound.TestStopButton |
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get |
the duration of this feedback is the duration of the clip being played
1.8.18