|
MMFeedbacks
v1.6
|
This feedback will let you change the color of a target sprite renderer over time, and flip it on X or Y. You can also use it to command one or many MMSpriteRendererShakers. More...
Public Types | |
| enum | Modes { Modes.OverTime, Modes.Instant, Modes.ShakerEvent } |
| sets the inspector color for this feedback More... | |
Public Attributes | |
| Image | BoundImage |
| the Image to affect when playing the feedback More... | |
| Modes | Mode = Modes.OverTime |
| whether the feedback should affect the Image instantly or over a period of time More... | |
| float | Duration = 0.2f |
| how long the Image should change over time More... | |
| bool | StartsOff = false |
| whether or not that Image should be turned off on start More... | |
| int | Channel = 0 |
| the channel to broadcast on More... | |
| bool | ResetShakerValuesAfterShake = true |
| whether or not to reset shaker values after shake More... | |
| bool | ResetTargetValuesAfterShake = true |
| whether or not to reset the target's values after shake More... | |
| bool | UseRange = false |
| whether or not to broadcast a range to only affect certain shakers More... | |
| float | EventRange = 100f |
| the range of the event, in units More... | |
| Transform | EventOriginTransform |
| the transform to use to broadcast the event as origin point More... | |
| bool | ModifyColor = true |
| Gradient | ColorOverTime |
| the colors to apply to the Image over time More... | |
| Color | InstantColor |
| the color to move to in instant mode More... | |
Public Attributes inherited from MoreMountains.Feedbacks.MMFeedback | |
| bool | Active = true |
| whether or not this feedback is active More... | |
| string | Label = "MMFeedback" |
| the name of this feedback to display in the inspector More... | |
| float | Chance = 100f |
| the chance of this feedback happening (in percent : 100 : happens all the time, 0 : never happens, 50 : happens once every two calls, etc) More... | |
| MMFeedbackTiming | Timing |
| a number of timing-related values (delay, repeat, etc) More... | |
| bool | DebugActive = false |
| whether or not this feedback is in debug mode More... | |
Protected Member Functions | |
| override void | CustomInitialization (GameObject owner) |
| On init we turn the Image off if needed More... | |
| override void | CustomPlayFeedback (Vector3 position, float attenuation=1.0f) |
| On Play we turn our Image on and start an over time coroutine if needed More... | |
| virtual IEnumerator | ImageSequence () |
| This coroutine will modify the values on the Image More... | |
| virtual void | SetImageValues (float time) |
| Sets the various values on the sprite renderer on a specified time (between 0 and 1) More... | |
| override void | CustomStopFeedback (Vector3 position, float attenuation=1) |
| Turns the sprite renderer off on stop More... | |
| virtual void | Turn (bool status) |
| Turns the sprite renderer on or off More... | |
Protected Member Functions inherited from MoreMountains.Feedbacks.MMFeedback | |
| virtual IEnumerator | PlayCoroutine (Vector3 position, float attenuation=1.0f) |
| An internal coroutine delaying the initial play of the feedback More... | |
| virtual void | RegularPlay (Vector3 position, float attenuation=1.0f) |
| Triggers delaying coroutines if needed More... | |
| virtual IEnumerator | InfinitePlay (Vector3 position, float attenuation=1.0f) |
| Internal coroutine used for repeated play without end More... | |
| virtual IEnumerator | RepeatedPlay (Vector3 position, float attenuation=1.0f) |
| Internal coroutine used for repeated play More... | |
| virtual IEnumerator | SequenceCoroutine (Vector3 position, float attenuation=1.0f) |
| A coroutine used to play this feedback on a sequence More... | |
| virtual void | CustomReset () |
| This method describes what happens when the feedback gets reset More... | |
Properties | |
| override float? | FeedbackDuration [get] |
| the duration of this feedback is the duration of the Image, or 0 if instant More... | |
Properties inherited from MoreMountains.Feedbacks.MMFeedback | |
| GameObject | Owner [get, set] |
| the Owner of the feedback, as defined when calling the Initialization method More... | |
| virtual YieldInstruction | Pause [get] |
| set this to true if your feedback should pause the execution of the feedback sequence More... | |
| virtual bool | HoldingPause [get] |
| if this is true, this feedback will wait until all previous feedbacks have run More... | |
| virtual bool | LooperPause [get] |
| if this is true, this feedback will wait until all previous feedbacks have run, then run all previous feedbacks again More... | |
| virtual bool | LooperStart [get] |
| if this is true, this feedback will wait until all previous feedbacks have run, then run all previous feedbacks again More... | |
| virtual bool | InCooldown [get] |
| returns true if this feedback is in cooldown at this time (and thus can't play), false otherwise More... | |
| float | FeedbackTime [get] |
| the time (or unscaled time) based on the selected Timing settings More... | |
| float | FeedbackDeltaTime [get] |
| the delta time (or unscaled delta time) based on the selected Timing settings More... | |
| virtual float | FeedbackStartedAt [get] |
| virtual float | FeedbackDuration [get] |
| virtual bool | FeedbackPlaying [get] |
| whether or not this feedback is playing right now More... | |
Additional Inherited Members | |
Public Member Functions inherited from MoreMountains.Feedbacks.MMFeedback | |
| virtual void | Initialization (GameObject owner) |
| Initializes the feedback and its timing related variables More... | |
| virtual void | Play (Vector3 position, float attenuation=1.0f) |
| Plays the feedback More... | |
| virtual void | Stop (Vector3 position, float attenuation=1.0f) |
| Stops all feedbacks from playing. Will stop repeating feedbacks, and call custom stop implementations More... | |
| virtual void | ResetFeedback () |
| Calls this feedback's custom reset More... | |
| virtual void | SetSequence (MMSequence newSequence) |
| Use this method to change this feedback's sequence at runtime More... | |
| virtual void | SetDelayBetweenRepeats (float delay) |
| Use this method to specify a new delay between repeats at runtime More... | |
| virtual void | SetInitialDelay (float delay) |
| Use this method to specify a new initial delay at runtime More... | |
Protected Attributes inherited from MoreMountains.Feedbacks.MMFeedback | |
| WaitForSeconds | _initialDelayWaitForSeconds |
| WaitForSeconds | _betweenDelayWaitForSeconds |
| WaitForSeconds | _sequenceDelayWaitForSeconds |
| float | _lastPlayTimestamp = -1f |
| int | _playsLeft |
| bool | _initialized = false |
| Coroutine | _playCoroutine |
| Coroutine | _infinitePlayCoroutine |
| Coroutine | _sequenceCoroutine |
| Coroutine | _repeatedPlayCoroutine |
| int | _sequenceTrackID = 0 |
| float | _beatInterval |
| bool | BeatThisFrame = false |
| int | LastBeatIndex = 0 |
| int | CurrentSequenceIndex = 0 |
| float | LastBeatTimestamp = 0f |
This feedback will let you change the color of a target sprite renderer over time, and flip it on X or Y. You can also use it to command one or many MMSpriteRendererShakers.
|
strong |
|
protectedvirtual |
On init we turn the Image off if needed
| owner |
Reimplemented from MoreMountains.Feedbacks.MMFeedback.
|
protectedvirtual |
On Play we turn our Image on and start an over time coroutine if needed
| position | |
| attenuation |
Implements MoreMountains.Feedbacks.MMFeedback.
|
protectedvirtual |
Turns the sprite renderer off on stop
| position | |
| attenuation |
Reimplemented from MoreMountains.Feedbacks.MMFeedback.
|
protectedvirtual |
This coroutine will modify the values on the Image
|
protectedvirtual |
Sets the various values on the sprite renderer on a specified time (between 0 and 1)
| time |
|
protectedvirtual |
Turns the sprite renderer on or off
| status |
| Image MoreMountains.Feedbacks.MMFeedbackImage.BoundImage |
the Image to affect when playing the feedback
| int MoreMountains.Feedbacks.MMFeedbackImage.Channel = 0 |
the channel to broadcast on
| Gradient MoreMountains.Feedbacks.MMFeedbackImage.ColorOverTime |
the colors to apply to the Image over time
| float MoreMountains.Feedbacks.MMFeedbackImage.Duration = 0.2f |
how long the Image should change over time
| Transform MoreMountains.Feedbacks.MMFeedbackImage.EventOriginTransform |
the transform to use to broadcast the event as origin point
| float MoreMountains.Feedbacks.MMFeedbackImage.EventRange = 100f |
the range of the event, in units
| Color MoreMountains.Feedbacks.MMFeedbackImage.InstantColor |
the color to move to in instant mode
| Modes MoreMountains.Feedbacks.MMFeedbackImage.Mode = Modes.OverTime |
whether the feedback should affect the Image instantly or over a period of time
| bool MoreMountains.Feedbacks.MMFeedbackImage.ModifyColor = true |
| bool MoreMountains.Feedbacks.MMFeedbackImage.ResetShakerValuesAfterShake = true |
whether or not to reset shaker values after shake
| bool MoreMountains.Feedbacks.MMFeedbackImage.ResetTargetValuesAfterShake = true |
whether or not to reset the target's values after shake
| bool MoreMountains.Feedbacks.MMFeedbackImage.StartsOff = false |
whether or not that Image should be turned off on start
| bool MoreMountains.Feedbacks.MMFeedbackImage.UseRange = false |
whether or not to broadcast a range to only affect certain shakers
|
get |
the duration of this feedback is the duration of the Image, or 0 if instant
1.8.18