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MMFeedbacks
v1.6
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Turns an object active or inactive at the various stages of the feedback More...
Public Types | |
| enum | PossibleStates { PossibleStates.Enabled, PossibleStates.Disabled, PossibleStates.Toggle } |
| sets the inspector color for this feedback More... | |
Public Attributes | |
| Behaviour | TargetBehaviour |
| the gameobject we want to change the active state of More... | |
| bool | SetStateOnInit = false |
| whether or not we should alter the state of the target object on init More... | |
| PossibleStates | StateOnInit = PossibleStates.Disabled |
| how to change the state on init More... | |
| bool | SetStateOnPlay = false |
| whether or not we should alter the state of the target object on play More... | |
| PossibleStates | StateOnPlay = PossibleStates.Disabled |
| how to change the state on play More... | |
| bool | SetStateOnStop = false |
| whether or not we should alter the state of the target object on stop More... | |
| PossibleStates | StateOnStop = PossibleStates.Disabled |
| how to change the state on stop More... | |
| bool | SetStateOnReset = false |
| whether or not we should alter the state of the target object on reset More... | |
| PossibleStates | StateOnReset = PossibleStates.Disabled |
| how to change the state on reset More... | |
Public Attributes inherited from MoreMountains.Feedbacks.MMFeedback | |
| bool | Active = true |
| whether or not this feedback is active More... | |
| string | Label = "MMFeedback" |
| the name of this feedback to display in the inspector More... | |
| float | Chance = 100f |
| the chance of this feedback happening (in percent : 100 : happens all the time, 0 : never happens, 50 : happens once every two calls, etc) More... | |
| MMFeedbackTiming | Timing |
| a number of timing-related values (delay, repeat, etc) More... | |
| bool | DebugActive = false |
| whether or not this feedback is in debug mode More... | |
Protected Member Functions | |
| override void | CustomInitialization (GameObject owner) |
| On init we change the state of our Behaviour if needed More... | |
| override void | CustomPlayFeedback (Vector3 position, float attenuation=1.0f) |
| On Play we change the state of our Behaviour if needed More... | |
| override void | CustomStopFeedback (Vector3 position, float attenuation=1) |
| On Stop we change the state of our Behaviour if needed More... | |
| override void | CustomReset () |
| On Reset we change the state of our Behaviour if needed More... | |
| virtual void | SetStatus (PossibleStates state) |
| Changes the status of the Behaviour More... | |
Protected Member Functions inherited from MoreMountains.Feedbacks.MMFeedback | |
| virtual IEnumerator | PlayCoroutine (Vector3 position, float attenuation=1.0f) |
| An internal coroutine delaying the initial play of the feedback More... | |
| virtual void | RegularPlay (Vector3 position, float attenuation=1.0f) |
| Triggers delaying coroutines if needed More... | |
| virtual IEnumerator | InfinitePlay (Vector3 position, float attenuation=1.0f) |
| Internal coroutine used for repeated play without end More... | |
| virtual IEnumerator | RepeatedPlay (Vector3 position, float attenuation=1.0f) |
| Internal coroutine used for repeated play More... | |
| virtual IEnumerator | SequenceCoroutine (Vector3 position, float attenuation=1.0f) |
| A coroutine used to play this feedback on a sequence More... | |
Additional Inherited Members | |
Public Member Functions inherited from MoreMountains.Feedbacks.MMFeedback | |
| virtual void | Initialization (GameObject owner) |
| Initializes the feedback and its timing related variables More... | |
| virtual void | Play (Vector3 position, float attenuation=1.0f) |
| Plays the feedback More... | |
| virtual void | Stop (Vector3 position, float attenuation=1.0f) |
| Stops all feedbacks from playing. Will stop repeating feedbacks, and call custom stop implementations More... | |
| virtual void | ResetFeedback () |
| Calls this feedback's custom reset More... | |
| virtual void | SetSequence (MMSequence newSequence) |
| Use this method to change this feedback's sequence at runtime More... | |
| virtual void | SetDelayBetweenRepeats (float delay) |
| Use this method to specify a new delay between repeats at runtime More... | |
| virtual void | SetInitialDelay (float delay) |
| Use this method to specify a new initial delay at runtime More... | |
Protected Attributes inherited from MoreMountains.Feedbacks.MMFeedback | |
| WaitForSeconds | _initialDelayWaitForSeconds |
| WaitForSeconds | _betweenDelayWaitForSeconds |
| WaitForSeconds | _sequenceDelayWaitForSeconds |
| float | _lastPlayTimestamp = -1f |
| int | _playsLeft |
| bool | _initialized = false |
| Coroutine | _playCoroutine |
| Coroutine | _infinitePlayCoroutine |
| Coroutine | _sequenceCoroutine |
| Coroutine | _repeatedPlayCoroutine |
| int | _sequenceTrackID = 0 |
| float | _beatInterval |
| bool | BeatThisFrame = false |
| int | LastBeatIndex = 0 |
| int | CurrentSequenceIndex = 0 |
| float | LastBeatTimestamp = 0f |
Properties inherited from MoreMountains.Feedbacks.MMFeedback | |
| GameObject | Owner [get, set] |
| the Owner of the feedback, as defined when calling the Initialization method More... | |
| virtual YieldInstruction | Pause [get] |
| set this to true if your feedback should pause the execution of the feedback sequence More... | |
| virtual bool | HoldingPause [get] |
| if this is true, this feedback will wait until all previous feedbacks have run More... | |
| virtual bool | LooperPause [get] |
| if this is true, this feedback will wait until all previous feedbacks have run, then run all previous feedbacks again More... | |
| virtual bool | LooperStart [get] |
| if this is true, this feedback will wait until all previous feedbacks have run, then run all previous feedbacks again More... | |
| virtual bool | InCooldown [get] |
| returns true if this feedback is in cooldown at this time (and thus can't play), false otherwise More... | |
| float | FeedbackTime [get] |
| the time (or unscaled time) based on the selected Timing settings More... | |
| float | FeedbackDeltaTime [get] |
| the delta time (or unscaled delta time) based on the selected Timing settings More... | |
| virtual float | FeedbackStartedAt [get] |
| virtual float | FeedbackDuration [get] |
| virtual bool | FeedbackPlaying [get] |
| whether or not this feedback is playing right now More... | |
Turns an object active or inactive at the various stages of the feedback
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protectedvirtual |
On init we change the state of our Behaviour if needed
| owner |
Reimplemented from MoreMountains.Feedbacks.MMFeedback.
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protectedvirtual |
On Play we change the state of our Behaviour if needed
| position | |
| attenuation |
Implements MoreMountains.Feedbacks.MMFeedback.
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protectedvirtual |
On Reset we change the state of our Behaviour if needed
Reimplemented from MoreMountains.Feedbacks.MMFeedback.
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protectedvirtual |
On Stop we change the state of our Behaviour if needed
| position | |
| attenuation |
Reimplemented from MoreMountains.Feedbacks.MMFeedback.
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protectedvirtual |
Changes the status of the Behaviour
| state |
| bool MoreMountains.Feedbacks.MMFeedbackEnable.SetStateOnInit = false |
whether or not we should alter the state of the target object on init
| bool MoreMountains.Feedbacks.MMFeedbackEnable.SetStateOnPlay = false |
whether or not we should alter the state of the target object on play
| bool MoreMountains.Feedbacks.MMFeedbackEnable.SetStateOnReset = false |
whether or not we should alter the state of the target object on reset
| bool MoreMountains.Feedbacks.MMFeedbackEnable.SetStateOnStop = false |
whether or not we should alter the state of the target object on stop
| PossibleStates MoreMountains.Feedbacks.MMFeedbackEnable.StateOnInit = PossibleStates.Disabled |
how to change the state on init
| PossibleStates MoreMountains.Feedbacks.MMFeedbackEnable.StateOnPlay = PossibleStates.Disabled |
how to change the state on play
| PossibleStates MoreMountains.Feedbacks.MMFeedbackEnable.StateOnReset = PossibleStates.Disabled |
how to change the state on reset
| PossibleStates MoreMountains.Feedbacks.MMFeedbackEnable.StateOnStop = PossibleStates.Disabled |
how to change the state on stop
| Behaviour MoreMountains.Feedbacks.MMFeedbackEnable.TargetBehaviour |
the gameobject we want to change the active state of
1.8.18