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override void | Stop (Vector3 position, float attenuation=1.0f) |
| Stops the audiosource from playing More...
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virtual void | Initialization (GameObject owner) |
| Initializes the feedback and its timing related variables More...
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virtual void | Play (Vector3 position, float attenuation=1.0f) |
| Plays the feedback More...
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virtual void | ResetFeedback () |
| Calls this feedback's custom reset More...
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virtual void | SetSequence (MMSequence newSequence) |
| Use this method to change this feedback's sequence at runtime More...
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virtual void | SetDelayBetweenRepeats (float delay) |
| Use this method to specify a new delay between repeats at runtime More...
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virtual void | SetInitialDelay (float delay) |
| Use this method to specify a new initial delay at runtime More...
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override void | CustomInitialization (GameObject owner) |
| Custom init to cache the audiosource if required More...
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override void | CustomPlayFeedback (Vector3 position, float attenuation=1.0f) |
| Plays either a random sound or the specified sfx More...
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virtual void | PlayAudioSource (AudioSource audioSource, float volume, float pitch) |
| Plays the audiosource at the selected volume and pitch More...
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virtual IEnumerator | PlayCoroutine (Vector3 position, float attenuation=1.0f) |
| An internal coroutine delaying the initial play of the feedback More...
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virtual void | RegularPlay (Vector3 position, float attenuation=1.0f) |
| Triggers delaying coroutines if needed More...
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virtual IEnumerator | InfinitePlay (Vector3 position, float attenuation=1.0f) |
| Internal coroutine used for repeated play without end More...
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virtual IEnumerator | RepeatedPlay (Vector3 position, float attenuation=1.0f) |
| Internal coroutine used for repeated play More...
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virtual IEnumerator | SequenceCoroutine (Vector3 position, float attenuation=1.0f) |
| A coroutine used to play this feedback on a sequence More...
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virtual void | CustomStopFeedback (Vector3 position, float attenuation=1.0f) |
| This method describes what happens when the feedback gets stopped More...
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virtual void | CustomReset () |
| This method describes what happens when the feedback gets reset More...
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override float | FeedbackDuration [get] |
| the duration of this feedback is the duration of the clip being played More...
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GameObject | Owner [get, set] |
| the Owner of the feedback, as defined when calling the Initialization method More...
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virtual YieldInstruction | Pause [get] |
| set this to true if your feedback should pause the execution of the feedback sequence More...
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virtual bool | HoldingPause [get] |
| if this is true, this feedback will wait until all previous feedbacks have run More...
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virtual bool | LooperPause [get] |
| if this is true, this feedback will wait until all previous feedbacks have run, then run all previous feedbacks again More...
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virtual bool | LooperStart [get] |
| if this is true, this feedback will wait until all previous feedbacks have run, then run all previous feedbacks again More...
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virtual bool | InCooldown [get] |
| returns true if this feedback is in cooldown at this time (and thus can't play), false otherwise More...
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float | FeedbackTime [get] |
| the time (or unscaled time) based on the selected Timing settings More...
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float | FeedbackDeltaTime [get] |
| the delta time (or unscaled delta time) based on the selected Timing settings More...
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virtual float | FeedbackStartedAt [get] |
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virtual float | FeedbackDuration [get] |
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virtual bool | FeedbackPlaying [get] |
| whether or not this feedback is playing right now More...
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◆ Modes
sets the inspector color for this feedback
the possible ways to interact with the audiosource
Enumerator |
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Play | |
Pause | |
UnPause | |
Stop | |
◆ CustomInitialization()
override void MoreMountains.Feedbacks.MMFeedbackAudioSource.CustomInitialization |
( |
GameObject |
owner | ) |
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protectedvirtual |
◆ CustomPlayFeedback()
override void MoreMountains.Feedbacks.MMFeedbackAudioSource.CustomPlayFeedback |
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Vector3 |
position, |
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float |
attenuation = 1.0f |
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) |
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protectedvirtual |
◆ PlayAudioSource()
virtual void MoreMountains.Feedbacks.MMFeedbackAudioSource.PlayAudioSource |
( |
AudioSource |
audioSource, |
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float |
volume, |
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float |
pitch |
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) |
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protectedvirtual |
Plays the audiosource at the selected volume and pitch
- Parameters
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◆ Stop()
override void MoreMountains.Feedbacks.MMFeedbackAudioSource.Stop |
( |
Vector3 |
position, |
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float |
attenuation = 1.0f |
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) |
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virtual |
◆ _duration
float MoreMountains.Feedbacks.MMFeedbackAudioSource._duration |
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protected |
◆ _randomClip
AudioClip MoreMountains.Feedbacks.MMFeedbackAudioSource._randomClip |
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protected |
◆ MaxPitch
float MoreMountains.Feedbacks.MMFeedbackAudioSource.MaxPitch = 1f |
the maximum pitch to play the sound at
◆ MaxVolume
float MoreMountains.Feedbacks.MMFeedbackAudioSource.MaxVolume = 1f |
the maximum volume to play the sound at
◆ MinPitch
float MoreMountains.Feedbacks.MMFeedbackAudioSource.MinPitch = 1f |
the minimum pitch to play the sound at
◆ MinVolume
float MoreMountains.Feedbacks.MMFeedbackAudioSource.MinVolume = 1f |
the minimum volume to play the sound at
◆ Mode
whether we should play the audio source or stop it or pause it
◆ RandomSfx
AudioClip [] MoreMountains.Feedbacks.MMFeedbackAudioSource.RandomSfx |
an array to pick a random sfx from
◆ SfxAudioMixerGroup
AudioMixerGroup MoreMountains.Feedbacks.MMFeedbackAudioSource.SfxAudioMixerGroup |
the audiomixer to play the sound with (optional)
◆ TargetAudioSource
AudioSource MoreMountains.Feedbacks.MMFeedbackAudioSource.TargetAudioSource |
the target audio source to play
◆ FeedbackDuration
override float MoreMountains.Feedbacks.MMFeedbackAudioSource.FeedbackDuration |
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get |
the duration of this feedback is the duration of the clip being played
The documentation for this class was generated from the following file: