MMFeedbacks  v1.6
Public Types | Public Attributes | Protected Member Functions | Protected Attributes | List of all members
MoreMountains.Feedbacks.MMFeedbackAnimation Class Reference

A feedback used to trigger an animation (bool or trigger) on the associated animator More...

Inheritance diagram for MoreMountains.Feedbacks.MMFeedbackAnimation:
MoreMountains.Feedbacks.MMFeedback

Public Types

enum  TriggerModes { TriggerModes.SetTrigger, TriggerModes.ResetTrigger }
 the possible modes that pilot triggers More...
 

Public Attributes

Animator BoundAnimator
 sets the inspector color for this feedback More...
 
bool UpdateTrigger = false
 if this is true, will update the specified trigger parameter More...
 
TriggerModes TriggerMode = TriggerModes.SetTrigger
 the selected mode to interact with this trigger More...
 
string TriggerParameterName
 the trigger animator parameter to, well, trigger when the feedback is played More...
 
bool UpdateBool = false
 if this is true, will update the specified bool parameter More...
 
string BoolParameterName
 the bool parameter to turn true when the feedback gets played More...
 
- Public Attributes inherited from MoreMountains.Feedbacks.MMFeedback
bool Active = true
 whether or not this feedback is active More...
 
string Label = "MMFeedback"
 the name of this feedback to display in the inspector More...
 
float Chance = 100f
 the chance of this feedback happening (in percent : 100 : happens all the time, 0 : never happens, 50 : happens once every two calls, etc) More...
 
MMFeedbackTiming Timing
 a number of timing-related values (delay, repeat, etc) More...
 
bool DebugActive = false
 whether or not this feedback is in debug mode More...
 

Protected Member Functions

override void CustomInitialization (GameObject owner)
 Custom Init More...
 
override void CustomPlayFeedback (Vector3 position, float attenuation=1.0f)
 On Play, checks if an animator is bound and triggers parameters More...
 
override void CustomStopFeedback (Vector3 position, float attenuation=1.0f)
 On stop, turns the bool parameter to false More...
 
- Protected Member Functions inherited from MoreMountains.Feedbacks.MMFeedback
virtual IEnumerator PlayCoroutine (Vector3 position, float attenuation=1.0f)
 An internal coroutine delaying the initial play of the feedback More...
 
virtual void RegularPlay (Vector3 position, float attenuation=1.0f)
 Triggers delaying coroutines if needed More...
 
virtual IEnumerator InfinitePlay (Vector3 position, float attenuation=1.0f)
 Internal coroutine used for repeated play without end More...
 
virtual IEnumerator RepeatedPlay (Vector3 position, float attenuation=1.0f)
 Internal coroutine used for repeated play More...
 
virtual IEnumerator SequenceCoroutine (Vector3 position, float attenuation=1.0f)
 A coroutine used to play this feedback on a sequence More...
 
virtual void CustomReset ()
 This method describes what happens when the feedback gets reset More...
 

Protected Attributes

int _triggerParameter
 
int _boolParameter
 
- Protected Attributes inherited from MoreMountains.Feedbacks.MMFeedback
WaitForSeconds _initialDelayWaitForSeconds
 
WaitForSeconds _betweenDelayWaitForSeconds
 
WaitForSeconds _sequenceDelayWaitForSeconds
 
float _lastPlayTimestamp = -1f
 
int _playsLeft
 
bool _initialized = false
 
Coroutine _playCoroutine
 
Coroutine _infinitePlayCoroutine
 
Coroutine _sequenceCoroutine
 
Coroutine _repeatedPlayCoroutine
 
int _sequenceTrackID = 0
 
float _beatInterval
 
bool BeatThisFrame = false
 
int LastBeatIndex = 0
 
int CurrentSequenceIndex = 0
 
float LastBeatTimestamp = 0f
 

Additional Inherited Members

- Public Member Functions inherited from MoreMountains.Feedbacks.MMFeedback
virtual void Initialization (GameObject owner)
 Initializes the feedback and its timing related variables More...
 
virtual void Play (Vector3 position, float attenuation=1.0f)
 Plays the feedback More...
 
virtual void Stop (Vector3 position, float attenuation=1.0f)
 Stops all feedbacks from playing. Will stop repeating feedbacks, and call custom stop implementations More...
 
virtual void ResetFeedback ()
 Calls this feedback's custom reset More...
 
virtual void SetSequence (MMSequence newSequence)
 Use this method to change this feedback's sequence at runtime More...
 
virtual void SetDelayBetweenRepeats (float delay)
 Use this method to specify a new delay between repeats at runtime More...
 
virtual void SetInitialDelay (float delay)
 Use this method to specify a new initial delay at runtime More...
 
- Properties inherited from MoreMountains.Feedbacks.MMFeedback
GameObject Owner [get, set]
 the Owner of the feedback, as defined when calling the Initialization method More...
 
virtual YieldInstruction Pause [get]
 set this to true if your feedback should pause the execution of the feedback sequence More...
 
virtual bool HoldingPause [get]
 if this is true, this feedback will wait until all previous feedbacks have run More...
 
virtual bool LooperPause [get]
 if this is true, this feedback will wait until all previous feedbacks have run, then run all previous feedbacks again More...
 
virtual bool LooperStart [get]
 if this is true, this feedback will wait until all previous feedbacks have run, then run all previous feedbacks again More...
 
virtual bool InCooldown [get]
 returns true if this feedback is in cooldown at this time (and thus can't play), false otherwise More...
 
float FeedbackTime [get]
 the time (or unscaled time) based on the selected Timing settings More...
 
float FeedbackDeltaTime [get]
 the delta time (or unscaled delta time) based on the selected Timing settings More...
 
virtual float FeedbackStartedAt [get]
 
virtual float FeedbackDuration [get]
 
virtual bool FeedbackPlaying [get]
 whether or not this feedback is playing right now More...
 

Detailed Description

A feedback used to trigger an animation (bool or trigger) on the associated animator

Member Enumeration Documentation

◆ TriggerModes

the possible modes that pilot triggers

Enumerator
SetTrigger 
ResetTrigger 

Member Function Documentation

◆ CustomInitialization()

override void MoreMountains.Feedbacks.MMFeedbackAnimation.CustomInitialization ( GameObject  owner)
protectedvirtual

Custom Init

Parameters
owner

Reimplemented from MoreMountains.Feedbacks.MMFeedback.

◆ CustomPlayFeedback()

override void MoreMountains.Feedbacks.MMFeedbackAnimation.CustomPlayFeedback ( Vector3  position,
float  attenuation = 1.0f 
)
protectedvirtual

On Play, checks if an animator is bound and triggers parameters

Parameters
position
attenuation

Implements MoreMountains.Feedbacks.MMFeedback.

◆ CustomStopFeedback()

override void MoreMountains.Feedbacks.MMFeedbackAnimation.CustomStopFeedback ( Vector3  position,
float  attenuation = 1.0f 
)
protectedvirtual

On stop, turns the bool parameter to false

Parameters
position
attenuation

Reimplemented from MoreMountains.Feedbacks.MMFeedback.

Member Data Documentation

◆ _boolParameter

int MoreMountains.Feedbacks.MMFeedbackAnimation._boolParameter
protected

◆ _triggerParameter

int MoreMountains.Feedbacks.MMFeedbackAnimation._triggerParameter
protected

◆ BoolParameterName

string MoreMountains.Feedbacks.MMFeedbackAnimation.BoolParameterName

the bool parameter to turn true when the feedback gets played

◆ BoundAnimator

Animator MoreMountains.Feedbacks.MMFeedbackAnimation.BoundAnimator

sets the inspector color for this feedback

the animator whose parameters you want to update

◆ TriggerMode

TriggerModes MoreMountains.Feedbacks.MMFeedbackAnimation.TriggerMode = TriggerModes.SetTrigger

the selected mode to interact with this trigger

◆ TriggerParameterName

string MoreMountains.Feedbacks.MMFeedbackAnimation.TriggerParameterName

the trigger animator parameter to, well, trigger when the feedback is played

◆ UpdateBool

bool MoreMountains.Feedbacks.MMFeedbackAnimation.UpdateBool = false

if this is true, will update the specified bool parameter

◆ UpdateTrigger

bool MoreMountains.Feedbacks.MMFeedbackAnimation.UpdateTrigger = false

if this is true, will update the specified trigger parameter


The documentation for this class was generated from the following file: