MMFeedbacks
v1.6
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Classes | |
class | BallDemoBall |
class | BallDemoManager |
class | BallDemoWall |
class | BallPusher |
class | BallTouchZone |
class | CarDemoManager |
class | ContinuousHapticsDemoManager |
class | DemoManager |
class | HapticCurve |
class | MMFPSCounter |
Add this class to a gameObject with a Text component and it'll feed it the number of FPS in real time. More... | |
class | MMFPSUnlock |
Add this component to any object and it'll set the target frame rate and vsync count. Note that vsync count must be 0 for the target FPS to work. More... | |
class | MMKnob |
class | MMNVAHAP |
A class used to store and manipulate AHAP json contents More... | |
class | MMNVAHAPEvent |
A class to store AHAP events More... | |
class | MMNVAHAPEventParameter |
A class to store AHAP event parameters More... | |
class | MMNVAHAPMetadata |
A class to store AHAP metadata More... | |
class | MMNVAHAPParameterCurve |
A class to store AHAP parameter curves More... | |
class | MMNVAHAPParameterCurveControlPoint |
A class to store AHAP parameter curve control points More... | |
class | MMNVAHAPPattern |
A class to store AHAP patterns More... | |
class | MMNVAltThread |
class | MMNVAndroid |
This class handles all Android haptics specific calls | |
class | MMNVAndroidWaveForm |
A class used to store android waveform values, used to trigger haptics with varying intensity More... | |
class | MMNVAndroidWaveFormAsset |
A scriptable object used to store waveform values More... | |
class | MMNVEnumConditionAttribute |
An attribute to conditionnally hide fields based on the current selection in an enum. Usage : [MMNVEnumCondition("rotationMode", (int)RotationMode.LookAtTarget, (int)RotationMode.RotateToAngles)] More... | |
class | MMNVInspectorButtonAttribute |
class | MMNViOS |
This class handles all iOS haptics specific calls, pre-CoreHaptics API | |
class | MMNViOSCoreHaptics |
This class handles all iOS haptics specific calls for devices that support the CoreHaptics API (post iOS 13) | |
class | MMNVPath |
class | MMNVPlatform |
class | MMNVRumble |
class | MMNVRumbleWaveForm |
A class used to store android waveform values, used to trigger haptics with varying intensity More... | |
class | MMNVRumbleWaveFormAsset |
A scriptable object used to store waveform values More... | |
class | MMProgressBar |
Add this bar to an object and link it to a bar (possibly the same object the script is on), and you'll be able to resize the bar object based on a current value, located between a min and max value. See the HealthBar.cs script for a use case More... | |
class | MMSignal |
This class lets you output the value corresponding to one of the basic signal types it contains. Useful to draw basic signal curves. More... | |
class | MMSpriteReplace |
A class to add to an Image or SpriteRenderer to have it act like a button with a different sprite for on and off states More... | |
class | MMSwitch |
A component to handle switches More... | |
class | MMTouchButton |
Add this component to a GUI Image to have it act as a button. Bind pressed down, pressed continually and released actions to it from the inspector Handles mouse and multi touch More... | |
class | MMUIShaker |
class | MMVibrationManager |
This class will allow you to trigger vibrations and haptic feedbacks on both iOS and Android, or on each specific platform independently. | |
class | MMVibrationManagerTester |
A minimal test class you can drop in any scene that can be used to trigger vibrations from its inspector More... | |
class | NiceVibrationsDemoHelpers |
class | NiceVibrationsDemoManager |
class | Pagination |
class | PowerBarElement |
class | PresetDemoItem |
class | PresetDemoManager |
class | PresetDemoRotator |
A minimal, demo only class, used to rotate an image in the demo's UI More... | |
class | RegularPresetsDemoManager |
class | SoundSwitch |
class | TransientHapticsDemoManager |
class | V2DemoManager |
class | VersionNumber |
class | WobbleButton |
class | WobbleDemoManager |
Enumerations | |
enum | HapticTypes { HapticTypes.Selection, HapticTypes.Success, HapticTypes.Warning, HapticTypes.Failure, HapticTypes.LightImpact, HapticTypes.MediumImpact, HapticTypes.HeavyImpact, HapticTypes.RigidImpact, HapticTypes.SoftImpact, HapticTypes.None } |
The list of the all the haptic presets that come bundled with Nice Vibrations More... | |
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