A class to put on a tilemap so it acts as a shadow/copy of another reference tilemap. Useful for wall shadows for example. Offsetting the tilemap and changing its sorting order etc is done via the regular components
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virtual void | UpdateShadows () |
| This method will copy the reference tilemap into the one on this gameobject More...
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A class to put on a tilemap so it acts as a shadow/copy of another reference tilemap. Useful for wall shadows for example. Offsetting the tilemap and changing its sorting order etc is done via the regular components
◆ UpdateShadows()
virtual void MoreMountains.Tools.MMTilemapShadow.UpdateShadows |
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This method will copy the reference tilemap into the one on this gameobject
◆ _tilemap
Tilemap MoreMountains.Tools.MMTilemapShadow._tilemap |
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protected |
◆ ReferenceTilemap
Tilemap MoreMountains.Tools.MMTilemapShadow.ReferenceTilemap |
◆ UpdateShadowButton
bool MoreMountains.Tools.MMTilemapShadow.UpdateShadowButton |
The documentation for this class was generated from the following file:
- F:/Github/Store/MMFeedbacksStore/Assets/MMFeedbacks/MMTools/Tools/Tilemaps/MMTilemapShadow.cs