Custom editor for the FloatController, conditional hiding and dropdown fill
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Custom editor for the FloatController, conditional hiding and dropdown fill
◆ BindPropertyName()
| virtual void MoreMountains.Tools.FloatControllerEditor.BindPropertyName |
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◆ OnAfterAssemblyReload()
| virtual void MoreMountains.Tools.FloatControllerEditor.OnAfterAssemblyReload |
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◆ OnDisable()
| virtual void MoreMountains.Tools.FloatControllerEditor.OnDisable |
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◆ OnEnable()
| virtual void MoreMountains.Tools.FloatControllerEditor.OnEnable |
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On enable, grabs our serialized properties
◆ OnInspectorGUI()
| override void MoreMountains.Tools.FloatControllerEditor.OnInspectorGUI |
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Draws a custom conditional inspector
◆ VerifyChosenIndex()
| virtual void MoreMountains.Tools.FloatControllerEditor.VerifyChosenIndex |
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◆ _Amplitude
| SerializedProperty MoreMountains.Tools.FloatControllerEditor._Amplitude |
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◆ _AudioAnalyzer
| SerializedProperty MoreMountains.Tools.FloatControllerEditor._AudioAnalyzer |
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◆ _AudioAnalyzerMultiplier
| SerializedProperty MoreMountains.Tools.FloatControllerEditor._AudioAnalyzerMultiplier |
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◆ _BeatID
| SerializedProperty MoreMountains.Tools.FloatControllerEditor._BeatID |
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◆ _ChoiceIndex
| SerializedProperty MoreMountains.Tools.FloatControllerEditor._ChoiceIndex |
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◆ _CurrentValue
| SerializedProperty MoreMountains.Tools.FloatControllerEditor._CurrentValue |
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◆ _Curve
| SerializedProperty MoreMountains.Tools.FloatControllerEditor._Curve |
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◆ _DisableAfterOneTime
| SerializedProperty MoreMountains.Tools.FloatControllerEditor._DisableAfterOneTime |
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◆ _DisableAfterToDestination
| SerializedProperty MoreMountains.Tools.FloatControllerEditor._DisableAfterToDestination |
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◆ _DisableGameObjectAfterOneTime
| SerializedProperty MoreMountains.Tools.FloatControllerEditor._DisableGameObjectAfterOneTime |
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◆ _DrivenLevel
| SerializedProperty MoreMountains.Tools.FloatControllerEditor._DrivenLevel |
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◆ _Duration
| SerializedProperty MoreMountains.Tools.FloatControllerEditor._Duration |
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◆ _Frequency
| SerializedProperty MoreMountains.Tools.FloatControllerEditor._Frequency |
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◆ _InitialValue
| SerializedProperty MoreMountains.Tools.FloatControllerEditor._InitialValue |
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◆ _MaxValue
| SerializedProperty MoreMountains.Tools.FloatControllerEditor._MaxValue |
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◆ _MinValue
| SerializedProperty MoreMountains.Tools.FloatControllerEditor._MinValue |
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◆ _OneTimeAmplitude
| SerializedProperty MoreMountains.Tools.FloatControllerEditor._OneTimeAmplitude |
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◆ _OneTimeButton
| SerializedProperty MoreMountains.Tools.FloatControllerEditor._OneTimeButton |
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◆ _OneTimeCurve
| SerializedProperty MoreMountains.Tools.FloatControllerEditor._OneTimeCurve |
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◆ _OneTimeDuration
| SerializedProperty MoreMountains.Tools.FloatControllerEditor._OneTimeDuration |
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◆ _OneTimeRemapMax
| SerializedProperty MoreMountains.Tools.FloatControllerEditor._OneTimeRemapMax |
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◆ _OneTimeRemapMin
| SerializedProperty MoreMountains.Tools.FloatControllerEditor._OneTimeRemapMin |
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◆ _PingPongPauseDuration
| SerializedProperty MoreMountains.Tools.FloatControllerEditor._PingPongPauseDuration |
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◆ _PropertyName
| SerializedProperty MoreMountains.Tools.FloatControllerEditor._PropertyName |
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◆ _Shift
| SerializedProperty MoreMountains.Tools.FloatControllerEditor._Shift |
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◆ _TargetObject
| SerializedProperty MoreMountains.Tools.FloatControllerEditor._TargetObject |
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◆ _ToDestinationButton
| SerializedProperty MoreMountains.Tools.FloatControllerEditor._ToDestinationButton |
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◆ _ToDestinationCurve
| SerializedProperty MoreMountains.Tools.FloatControllerEditor._ToDestinationCurve |
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◆ _ToDestinationDuration
| SerializedProperty MoreMountains.Tools.FloatControllerEditor._ToDestinationDuration |
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◆ _ToDestinationValue
| SerializedProperty MoreMountains.Tools.FloatControllerEditor._ToDestinationValue |
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The documentation for this class was generated from the following file: