Actions are behaviours and describe what your character is doing. Examples include patrolling, shooting, jumping, etc.
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abstract void | PerformAction () |
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virtual void | OnEnterState () |
| Describes what happens when the brain enters the state this action is in. Meant to be overridden. More...
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virtual void | OnExitState () |
| Describes what happens when the brain exits the state this action is in. Meant to be overridden. More...
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Actions are behaviours and describe what your character is doing. Examples include patrolling, shooting, jumping, etc.
◆ Initialization()
virtual void MoreMountains.Tools.AIAction.Initialization |
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protectedvirtual |
Initializes the action. Meant to be overridden
◆ OnEnterState()
virtual void MoreMountains.Tools.AIAction.OnEnterState |
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Describes what happens when the brain enters the state this action is in. Meant to be overridden.
◆ OnExitState()
virtual void MoreMountains.Tools.AIAction.OnExitState |
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Describes what happens when the brain exits the state this action is in. Meant to be overridden.
◆ PerformAction()
abstract void MoreMountains.Tools.AIAction.PerformAction |
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pure virtual |
◆ Start()
virtual void MoreMountains.Tools.AIAction.Start |
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protectedvirtual |
On Start we trigger our init method
◆ _brain
AIBrain MoreMountains.Tools.AIAction._brain |
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protected |
◆ Label
string MoreMountains.Tools.AIAction.Label |
◆ ActionInProgress
bool MoreMountains.Tools.AIAction.ActionInProgress |
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getset |
The documentation for this class was generated from the following file:
- F:/Github/Store/MMFeedbacksStore/Assets/MMFeedbacks/MMTools/Tools/AI/AIAction.cs